Streamline group ordering by inviting group members to contribute on an app.
Ordering for a group can be a time-consuming process filled with potential for errors and miscommunication.
Mana Café needed an app to facilitate its growing need of accommodating customers with large orders.
User research | Personas | Problem statements | User journey maps
Usability studies were conducted to evaluate the effectiveness of the app.
While it was assumed that group or collaborative ordering would be a difficult concept for users to grasp in an app setting, the findings collected from the studies showed otherwise. The main area for refinement showed up in how a group order could be started. Standard shopping cart UI and the UI required to display the details of an in-progress group order proved too big of a leap for most people to overcome mentally.
Difficulties arose when people tried to create a group order after adding something to their own cart.
There was not clear way to know how a group order connected to their own cart or if it did in the first place.
Buttons displayed on the bottom of the screen showed up to users as non-tappable elements or tooltips.
Most preferred to tap the close button (x) on the top left of the page instead of tapping on something that looked static.
Many portions of text, especially button text, were difficult to read and caused users to guess and second guess themselves before tapping on an element to proceed forward in their intended path.
By creating two relevant yet contrasting personas, a clear path to solving the main problems for the end-users could be formed through journey mapping.
User Flow | Paper wireframes | Digital wireframes | Low-fidelity prototype | Usability studies
Creating paper wireframes of the future ordering app allowed for the creative freedom to brainstorm many kinds of ways to display important data and action-items for end-users.
Based on feedback and findings from the user research, digital wireframes were created to further conceptualize a meaningful, working design.
While it would be nice if no distinction had to be made between app or non-app users, it became apparent that differentiating between the two types would provide those facilitating the order with the most informed choice given the time-constraints and dimensions of any given group order.
Conducting a usability study necessitated the creation of low-fidelity prototypes. We used the primary flow of starting and completing a group order.
We realized people need to be guided through collaborative ordering, because it is a relatively novel concept.
Mockups | High-fidelity prototype | Accessibility Considerations
Instead of bringing the user to the typical “cart” screen after adding a product to the cart, we decided to function the app in such a way as to bring the user to a more group-ordering-centered cart to facilitate a more consistent flow and cater to the user’s main goal of using the app. This eliminated friction to add a user, since the cart-page already looks like a group order is in progress.
Our usability studies indicated most people had trouble understanding what was going on when an item was added to the cart. Using good UX principles, we elevated the corresponding buttons using drop-shadows and made everything super clear and legible, as per accessibility standards.
The final high-fidelity prototype features a more streamlined flow for a relatively new concept (in-app group-ordering) and meets people’s expectations for button-dynamics. It also takes into consideration accessibility requirements, and prominently displays buttons to engage users clearly and
considerately.
View the High-Fidelity Prototype
Instead of bringing the user to the typical “cart” screen after adding a product to the cart, we decided to function the app in such a way as to bring the user to a more group-ordering-centered cart to facilitate a more consistent flow and cater to the user’s main goal of using the app.
This eliminated friction to add a user, since the cart-page already looks like a group order is in progress.
Our usability studies indicated most people had trouble understanding what was going on when an item was added to the cart.
Using good UX principles, we elevated the corresponding buttons using drop-shadows and made everything super clear and legible, as per accessibility standards.
We modified button contrast to improve legibility between the button text and the button backgrounds. We updated the color of typography to improve readability. Text size now better reflects accessible interface requirements and standards.
Takeaways | Next steps
Mana Café made group ordering (a relatively common idea) into a realistic collaborative experience on an app. One quote from peer-feedback: “It’s super easy!”
Iterating on design through user research and feedback is crucial to understanding key audience-centric concepts and developing a solution that exceeds expectations.
Refine the group-ordering terminology. Create a way for users to create group orders without needing to first add something to their cart. Conduct more usability studies to understand what else could be improved--especially during the group-ordering process. Refine the design system and branding. Conduct more usability studies to understand the effect brand has on emotion and behaviors.
View Case Study Deck.
Thank you for taking the time to review my work! If you would like to get in contact with me or see more, my contact information is listed below.
Email: zachary@dewfire.com
Thank you!